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CIBC:Documentation:SCIRun:Reference:SCIRun:ConvertNrrdsToTexture

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ConvertNrrdsToTexture

Information

Package: SCIRun
Catagory: Visualization
Author(s): Kurt Zimmerman
Status: Supported in latest version
Version: 3.0

Description

Summary

This module builds a 3D Texture for use with an OpenGL volume renderer.

Detailed Description

The ConvertNrrdsToTexture module is used to create 3D volume textures for use by the MODULE REFERENCE and MODULE REFERENCE modules. The incoming data is bricked up into textures based upon how much video memory is available.

There are two input ports to this module. The first one can contain a Nrrd in one of two formats. Either it should contain a 3 dimensional nrrd of scalar values or it should contain a 4 dimensional nrrd where the fastest axis is a quadruple of the scalar values and the normal(gradient) associated with the data at that point. The second port is optional and should contain the gradient magnitude of the gradients in the first port. It is only required if normals are present in first nrrd and the data is to be viewed using ColorMap2 transfer functions.

Both input nrrds must already be of type UNSIGNED CHARACTER and can be converted to that type using the MODULE REFERENCE module.

See also the MODULE REFERENCE module.



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