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Developer Documentation

The developer documentation is organized in various short descriptions of the various sub systems with code examples. Please let me know if we need a more structured approach to the documentation.



Layered Architecture -- The organization of the code

Threading Design -- Overview of the different threads in Seg3D

State Engine -- Overview of the state engine in Seg3D

Component Registration -- Overview of registration of actions and tools

Interface Separation -- Overview of the separation of the interface from the main program

Actions -- Action mechanism that allows for scripting and play back

Creating a filter -- Create a new filter in Seg3D

Back to main Seg3D page